Version Zero
The raw log of Palemiya's origin. C++, code stored in Google Docs, and the birth of the Statera universe. A chronicle of how a student project evolved into a lifelong philosophy.
The Statera Era
Before Palemiya, there was Statera. The brief but intense period where we dreamed of becoming a game studio. We weren't just building a universe; we were trying to become one.
Ignition
The moment we got our name. Maksym's brandbook, the meaning of fire, and the birth of a dual identity: Design and Games.
The Unplanned Symphony
We needed one sound effect. We ended up with an anthem. How Valera and Maksym turned a technical task into a musical masterpiece without knowing a single note of theory.
The Engine Trap
We broke academic rules to unite programmers and designers. We built a map editor, a custom pathfinding system, and a DirectX engine from scratch. We built everything except the game itself.
Namespace Collision
The team expanded. A designer with a relaxed workflow and a critical bug in our naming convention: two Vlads. We fixed it with a logic patch.
Genesis Protocol
The point where world-building eclipsed game development. How nocturnal map-drawing sessions turned a simple project into a sprawling universe of politics, mythology, and war.
The War Room
The Assembly Hall became our headquarters. Giant whiteboards, 12-hour shifts, and a timeline drawn with surgical precision to eliminate every possible plot hole.
The Toolsmith
Building "Snegovik Engine" from scratch. How I reinvented design patterns by intuition, and the one question from a mentor that defined my entire career path: "Who builds the tools?"
The Jacket Studio
Valera brought the pro microphone. We brought the winter coats. Building a DIY vocal booth to record voiceovers that were ambitious, terrible, and absolutely hilarious.
The Pivot Point
The choice between a tech contest and a business incubator. Writing business plans instead of code. The silver medal that led to our first real office and a deal that changed everything: Web Development to fund Game Development.
The Hidden Archive
My solo diploma project. A Unity client with a .NET server. A concept so strong I refuse to reveal it here. It remains dormant in a repository, waiting for my skills to catch up with my ambition.
The Drought
The clients vanished. The partner went silent. The office that was supposed to be our launchpad became a waiting room. We learned that camaraderie alone cannot sustain a business.
The Last Pivot: Plagss
A gamified network for developers. Dynamic teams. XP systems. A final attempt to make the partnership work. It started with low pay and ended with absolute indifference.
The Artifact: Drin-San
A weapon forged from boredom and office furniture. A wooden stick, plastic chair parts, and red fabric. Our clan's totem that outlived the company itself.
The Fragmentation
The meeting that ended the partnership. The departure of core members. The quiet death of the Game Dev Dream. Palemiya didn't disappear, but it ceased to be what it was.
The Commercial Sandbox
A chance meeting that turned into a 5-year symbiosis. Maksym and I found a client who let us experiment. We automated his business, he funded our growth. A perfect win-win.
The Redefinition
Just two of us remained. We stopped pretending to be a GameDev studio and started studying Design as a science. We realized Palemiya wasn't a company, it was a mindset.
The Zine
A tribute to Maksym and Tabryz. A handmade book created from zero budget and pure talent. Proof that true art doesn't need technology. It needs vision.
Zine II: The Artifact
Evolution never stops. The second edition wasn't just a book; it was a fully packaged experience. Custom box, next-level design, pure craft. Just proud.
Manifesto Series
A fusion of my microscope photography, poetry, and Maksym's motion design. Four video-posters. Four distinct messages. A collision of texture and typography.
The Guild State
Years of static are over. The signal is back. We are no longer a startup; we are a distributed network of professionals. Working with VladVlad again. A renaissance of connections.
Magnum Opus
Palemiya is Statera. Statera is Palemiya. The identity is merged. I realized that some worlds must be built alone. Writing the book. Prototyping the board game. The universe is alive.