Vladyslav Peniev

Creative Engineer & Toolmaker

The Background

I did not start in the web. My roots are in C++ and GameDev, where I learned to treat performance as a constraint, not a feature. I spent my university years building custom game engines, which shaped my core philosophy: do not just use the tools - build them.

The Tools

My current main tools are StringTune and StringTune-3D - my own animation ecosystem, designed to bring native-level motion and timing control to the browser. I develop them as products, but also as a rendering engine and experimental foundation for future interfaces.

The Approach

I work as a full-stack engineer. From Node.js video pipelines and custom WebGL shaders to production frontend architecture - I need to know exactly how the system works. I do not trust "black boxes" - I need to know how the pixels get to the screen.

The Context

Currently, I define the interaction layer for award-winning projects in collaboration with Fiddle.Digital and push engineering standards with the Palemiya collective.

The Tech Stack

My ecosystem is built on strict typing and performance.
Core: TypeScript, Vue 3, Nuxt.
Creative: WebGL (Three.js, OGL), GLSL, StringTune.
Backend & System: Node.js, Strapi, C++.

Capabilities

I specialize in Creative Frontend Architecture (building scalable interaction systems), WebGL Experiences (interactive 3D/2D scenes), and Full-Stack Tooling. I can take a project from a raw concept or Figma design to a deployed, high-performance production build.