The Background
I did not start in the web. My roots are in C++ and GameDev, where I learned to treat performance as a constraint, not a feature. I spent my university years building custom game engines, which shaped my core philosophy: do not just use the tools - build them.
The Tools
My current main tools are StringTune and StringTune-3D - my own animation ecosystem, designed to bring native-level motion and timing control to the browser. I develop them as products, but also as a rendering engine and experimental foundation for future interfaces.
The Approach
I work as a full-stack engineer. From Node.js video pipelines and custom WebGL shaders to production frontend architecture - I need to know exactly how the system works. I do not trust "black boxes" - I need to know how the pixels get to the screen.
The Context
Currently, I define the interaction layer for award-winning projects in collaboration with Fiddle.Digital and push engineering standards with the Palemiya collective.